Erdan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright tan suits and hats. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Actor. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erdan is combative with any and all who dare try his patience in the slightest.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He left for the north, certain he would find work there.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Justice, Gifted, Logical. Bonds: Immigrant, Job, Enemies. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp.
Seraphina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her father. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Seraphina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Bonds: Enemies, Religious. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 5 (-3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: Moss agate (16 gp). 1 Chain shirt.
Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His brown fur is singed and shortened. His amber eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. When Fragrant reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Brass mug with jade inlays (300 gp).
Habor Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is white and curly. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.
History: Born in the north to a Mason, Habor learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He now owns his own business.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and expand his business
Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 90 pp. Chalcedony (70 gp). Silver pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!

