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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Srorthen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his white robe. He sports a flattop crest cut. His red eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Extrovert. Flaws: PTSD. Bonds: Immigrant. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Srorthen Wystongjiir, Male Dragonborn Warrior 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)11 (+0) 5 (-3)11 (+0)
Skills Acrobatics -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 60 gp.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He became a Sculptor soon after.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Artistic. Bonds: Job, Military, Adventurer. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Charles Shelly, Male Human Rogue 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Impulsive, PTSD. Bonds: Rich. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Gilbert Marston, Male Human Adept 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. He has several tiny jet earrings on each ear.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Mercenary job and began his own company from there.

Motivation: A strong sense of loyalty to Gnomish people.

Flaws: Antagonistic, Racist. Bonds: Rich, Job, Mentor. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Shane Gresham, Male Human Fighter 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs

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