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NPC Generator

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Advanced [show]


Syllin Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest. She is muscular with a powerful set of arms. She is bald on top and has large brown tufts of hair around her ears. She has blue eyes and a yellow hat with a grey feather.

Personality: She snorts whenever she laughs or is feeling confident. She is lazy and tries to find solutions quickly.

History: Syllin hails from a village terrorized by brigands. Like her father and her sister before her, after school she went straight into learning to become a Adventurer. She has drifted from career to career and currently works as a Adventurer.

Motivation: Several ex partners dislike her way of doing things and want revenge; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Syllin Amakiir, Female Half-Elf Paladin 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)8 (-1) 16 (+3)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 sp. 1 Darkwood Shield.


Social Check DCs


Dagger Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His fur is greying and his face has many wrinkles. His eyes are likewise yellow.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a island tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Money/treasure; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Family, Rich. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Dagger Of Claws, Male Tabaxi Ranger 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. Red-brown spinel (70 gp).


Social Check DCs


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His right hand appears badly burned and disfigured. His white hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against dire rats

Bonds: Rich, Enemies, Religious, Nature. Occupation: Healer

Voice: Whispers

Attributes [hide]

Purban Jamjar, Male Halfling Druid 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Snafû Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black coat over a white low-cut shirt, and a broad hat upon his head. His blonde hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are brown.

Personality: Calm and collected, he is a well trained Bowyer. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his sister before him, after school he went straight into learning to become a Bowyer. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others

Flaws: Fearful, Disease, Insomniac. Bonds: Job, Religious. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Snafû Fidget, Male Half-Orc Wizard 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)7 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Peridot (20 gp). 1 Banded mail.


Social Check DCs

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