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NPC Generator

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Advanced [show]


Huru Alton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of strength around her neck, and a halberd on her belt. She is muscular with a powerful set of arms. Her golden hair is kept up in a ponytail inside a feathered hat. Her blue eyes are slightly larger than normal.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: A deep hatred of goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Passionate. Bonds: Family, Rich, Enemies. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Huru Alton, Female Half-Orc Expert 1
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)6 (-2) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Uraim Aranore, Male Dwarf Expert 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)12 (+1) 11 (+0)6 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 gp.


Social Check DCs


Nedda Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length auburn hair. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of goblins once and for all.

History: Nedda was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Nedda Smoothhands, Female Halfling Wizard 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 11 (+0)6 (-2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting brown shirt and pants. His gray fur is still thick. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. One day when Art was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Art was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Optimist. Flaws: Ugly, Impulsive, PTSD. Bonds: Family. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Art In Woods, Male Tabaxi Bard 2
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 7 (-2)11 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Gnoll, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 7 Acid flasks.


Social Check DCs

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