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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His beige fur is kept up in a ponytail inside a deerstalker hat. He has several tiny topaz earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Drifting Moon, Male Tabaxi Warrior 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 11 (+0)14 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Manfred Gyula, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His long brown hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Manfred studied abroad. After coming to the age of reason, Manfred took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants his loneliness to end.

Ideals: Gifted. Flaws: Greedy, Shy. Bonds: Attractive. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Manfred Gyula, Male Human Fighter 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Loopmottin Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, blue cloak. She is physically well-built. She wears her auburn hair up. She has a tattooed face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Gifted from a young age, Loopmottin studied abroad. Like her father and her sister before her, after school she went straight into learning to become a Tanner. She then took over the family business and is one of the better Tanner for hire.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult.

Ideals: Gifted. Flaws: Terse. Bonds: Slave, Job. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Loopmottin Miggledy, Female Gnome Commoner 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Athletics -1, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Celestial
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Erdan Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and his gloved hand is found clutching a greatsword. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Navigator in town.

History: Erdan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Erdan Floshem, Male Half-Elf Cleric 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs

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