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NPC Generator

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Advanced [show]


Keyleth Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. She has slicked back red hair. Her fierce gray eyes like to dwell on things.

Personality: She acts crazy and hedonistic. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she's looking for her big break

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Keyleth Ray, Female Half-Elf Cleric 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)10 (+0) 6 (-2)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 3 Thunderstones.


Social Check DCs


Randal York, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His Stetson hat is riddled with cuts and holes. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Randal York, Male Human Bard 2
Medium (5'11") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right leg appears badly burned and disfigured. He keeps his cinnamon fur in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Three In Woods, Male Tabaxi Expert 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Prosperine Torment, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a slight overbite and is overall scrawny. Her hair is short and black. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Prosperine never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she feels threatened by others

Flaws: Depressed, Fearful, Greedy. Bonds: Nature, In love. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Prosperine Torment, Female Tiefling Rogue 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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