Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a pastel suit, black shirt, and blue tie. He keeps his gray fur in a flapper bob. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.
History: Three was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Pink pearl (80 gp).
Kildrak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear grey tank tops with white pants. His whole body is exceptionally muscular. His chestnut hair is cut short. His amber unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast island. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. Peridot (80 gp). Star rose quartz (80 gp).
Broce Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears dark leathers with embroidery. He has dyed his greying brown hair a little too much giving a sharp brown color. He has amber eyes and a tan hat with a black feather.
Personality: Broce speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Gardener, Broce learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Gardener job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Job, Religious. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Griselda Fidget, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant blue.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a desert tribe. A freak accident while working with her Butcher father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Architect and was forced into it by her family.
Ideals: Justice. Flaws: Shy, Disease. Bonds: Poor, Nature. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 15000 cp. Eye agate (9 gp). Eye agate (9 gp). Coral (60 gp).
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