Ombul TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dyer does, and carries rapiers. He has moderate length red hair. His eyes, though not visible through his cowl, are brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Ombul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ombul's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Dyer.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Mentor. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Thamuz Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor, and carries greatswords. He has done his best to style his purple hair to look like a famous performer. He has a dull look in his white eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 290 gp.
Fibblestib Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.
History: Fibblestib was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Sabotage a competitor; and an old rival family wants him found
Flaws: Addict, Selfish, Secretive. Bonds: Rich, Job, Family. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 70 gp. Onyx (80 gp).
Patrick Kimberley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and tan robe with the hood down. He wears his red hair down. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Antagonistic, Forgetful, Disease. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 4 (-3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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