Nurkara Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a black scarf. Her long red hair reaches down to her waist. Her eyes, though not visible through her cowl, are brown.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: The child of eastern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nurkara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nurkara. She then took over the family business and is one of the better Herbalist for hire.
Motivation: Balancing her hectic life and new Herbalist responsibilities is difficult; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Ugly. Bonds: Immigrant, Criminal record, Job, Enemies. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
Beatrice Lindsey, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is well kept. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: When she was but 6 years old her parents immigrated from the west. Like her mother and her brother before her, after school she went straight into learning to become a Stableman. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Disciplined. Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: 5000 cp.
Brogg Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple black robe with tan stripes complete with hood. His silver hair is smooth and relatively long. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: Brogg hails from a village terrorized by illithids. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Brogg and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Secretive, Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 5 (-3) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 120 gp. 3 Antitoxin.
Cockaby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This northern man prefers to wear flannel. His clothes are grease stained in places. His hair is golden and very short. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Cockaby was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cockaby's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.
Motivation: To clean up the streets; and he's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant, Guardian. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 20 pp. Brass mug with jade inlays (100 gp).
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