Norkruuth Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a halberd. His scarlet crest is still thick. He has gleaming, smiling red eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norkruuth is combative with any and all who dare try his patience in the slightest.
History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1000 cp. Deep green spinel (160 gp). 1 Masterwork Common Ranged Weapon.
Kite On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her fur is white and curly. She wears large thick round spectacles.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised by priests from a young age. A gifted student she started as a Armorer, but she got bored and became a Banker. She has worked as a Banker like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and to reunite with her old friends
Flaws: Impulsive. Bonds: Adventurer, Job, Religious, Mentor. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 7 (-2) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 280 gp. Pink pearl (90 gp). Rose (30 gp).
Vani TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy white dress. She has done her best to style her white hair to look like a famous performer. She has several tiny jet earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Cook
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
Alston Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. His brown hair is kept up in a ponytail inside a top hat. His gray unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. During his travels, Alston and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alston discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alston fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp. 6 Acid flasks.
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