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NPC Generator

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Advanced [show]


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a moderate pudge and is not very fit. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small island village. His childhood dream was to be a Ruler, but he was a colossal failure. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Ugly. Bonds: Job, Rich, Nature, Immigrant. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Anthony Gentry, Male Human Wizard 2
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 290 gp. Coral (50 gp). Obsidian (6 gp). Black pearl (600 gp).


Social Check DCs


Zunn Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: Zunn hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Logical. Bonds: Attractive, Enemies, Rich. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Zunn Anderton, Male Half-Orc Commoner 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)8 (-1) 12 (+1)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 270 gp.


Social Check DCs


Quillathe Sibilans, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear yellow clothing when she does not wear armor. Her brown hair is braided into rings. Her violet eyes peer out from beneath her Stetson yellow hat.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quillathe took refuge in the old dungeon and found the beat up scythe and armor she uses now. She struck the Herbalist job and began her own company from there.

Motivation: To settle down with her crush; and she'd like to take her coworkers down a peg

Ideals: Opinionated. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Quillathe Sibilans, Female Half-Elf Expert 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)8 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 50 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Seven Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, she is an attractive figure. She tends to wear a pastel poncho over her likewise colored trousers and shirt. She keeps her cinnamon fur in a pixie cut. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious woman she believes everything happens for a reason. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in a small desert village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac; and she is compelled to act according to her religious beliefs

Flaws: Fearful. Bonds: Attractive, Religious, Nature, Criminal record. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Seven Mist, Female Tabaxi Ranger 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp.


Social Check DCs

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