Kipper Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Kipper isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Kipper was born on a far southern desert where he grew up under the tutelage of his father, an expert Fletcher. He left for the south, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Entrepeneur, Impeccable, Artistic. Flaws: Fearful. Bonds: Immigrant. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Banded mail.
Mordai Skill, Male Tiefling [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He has purple hair. He wears an eyepatch.
Personality: Eccentric and domineering, Mordai will drive conversation. He is afraid of women and trembles around them
History: Sold as a small child to a slaver, Mordai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and a strong sense of loyalty to dwarven people
Ideals: Extrovert, Logical. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 50 gp.
Ildrex Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, and he perpetually has his greatsword ready. He has done his best to style his gold crest to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Immigrant, Poor. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp. Coral (50 gp).
Rohesia Harley, Female Human [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. She is portly but not overly obese. She wears her chestnut hair up in a very large beehive style do. She has violet eyes.
Personality: Abrasive and pushy, she has a hard time making friends. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Rohesia was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. By chance she met her sister recently and the two have been together since.
Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Family, Rich. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp.
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