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NPC Generator

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Advanced [show]


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of western immigrants he idolized his father. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.

Motivation: He wants revenge against giants; and he's repulsed by the pc

Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Einkil Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Fearful. Bonds: Guardian, Mentor, Religious. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Einkil Deepdelver, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 100 sp. Freshwater pearl (11 gp).


Social Check DCs


Antinua Iathrana, Female Elf [Permalink]

Personal [hide]

Description: This woman wears baggy blue pantaloons and a grey scarf, and sports empty pouches on her belt. Her hair is red and curly. Her eyes are brown.

Personality: Her tongue was cut out and she uses sign language. She has a small toy that she constantly fidgets with.

History: She was born on a small isolated farm. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's since become an addict/alcoholic.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Disease, Addict, PTSD. Bonds: Nature, Adventurer. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Antinua Iathrana, Female Elf Aristocrat 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zepar Principle, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His hair is short and chestnut. He has gleaming, smiling silver eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Guard and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the west; and to be a barkeep again

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Zepar Principle, Male Tiefling Barbarian 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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