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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Flask Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky brown painted plate armor. His long lavender fur is drawn into a two foot long braid. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Flask studied abroad. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Flask never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Persistence, Gifted. Flaws: Racist. Bonds: In love, Adventurer. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Flask Of Spirit, Male Tabaxi Commoner 2
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 4 (-3)9 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp. 1 Masterwork Light steel shield.


Social Check DCs


Andram Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. He wears his black hair up. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Andram was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Andram Instinct, Male Tiefling Druid 2
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs


Miles Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. He has no hair. He has several tiny amethyst earrings on each ear.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Tanner business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to be a ruler again

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Miles Cornish, Male Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 5 (-3)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 10 pp. White pearl (90 gp).


Social Check DCs


Sannl Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears skinny pants and wears a brown and blue robe with the hood down. Her blonde hair is heavily combed to the left. Her eyes are blue.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.

History: She was born in the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Knight job and began her own company from there.

Motivation: She is unsatisfied with her job; and a deep hatred of dire rats

Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Job, Enemies. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Sannl Durthane, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 8 (-1)7 (-2) 14 (+2)4 (-3)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 1000 cp. Golden pearl (60 gp). 1 Darkwood Shield.


Social Check DCs

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