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NPC Generator

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Advanced [show]


Zagga Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears silk and lounges about seductively. Her brown hair is well kept. Her eyes are a pleasant hazel.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Zagga lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zagga took refuge in the large cave and found the beat up flail and armor she uses now. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Family. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Zagga Atterton, Female Half-Orc Fighter 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 12 (+1)12 (+1) 11 (+0)5 (-3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 150 gp. Blue quartz (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mara Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a well pressed and immaculate suit (or dress). Her chestnut hair is styled in orderly dreadlocks. She has several tiny opal earrings on each ear.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She enjoys reading and quiet.

History: Mara was born in the north. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Impeccable, Logical, Persistence. Bonds: Rich, Religious. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Mara Ilphelkiir, Female Elf Ranger 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp.


Social Check DCs


Ermina Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a faded coat and loose pants complete with feathered hat. She has dyed her greying red hair a little too much giving a sharp red color. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.

History: Ermina was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted martial powers by her dying brother.

Motivation: To reunite with her absent father; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence, Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Ermina Beckwith, Female Human Paladin 2
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp.


Social Check DCs


Joan Westbrook, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. She has styled her black hair well, parting it to the left. Her violet eyes peer out from beneath her deerstalker brown hat.

Personality: She is a hateful person. She taunts others and blames them for her problems. She enjoys reading and quiet.

History: She was born a particularly ugly child, much to the horror of her parents. Her first spouse was a Map Maker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and regain custody of her daughter

Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Family. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Joan Westbrook, Female Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 8 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Deep green spinel (160 gp).


Social Check DCs

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