Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tattered old clothes. She wears a Stetson hat to hide her balding. Her eyes are likewise green.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She works hard and plays hard.
History: She was born to loving parents in a slum to the north. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.
Motivation: She feels kind of lost in life; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. 1 Chain shirt.
Right-Handed Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'2". He wears dark leathers with embroidery, and his gloved hand is found clutching a scimitar. His brown fur is still thick. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.
History: Right-Handed was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Shy, Hedonist. Bonds: Nature. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp. Blue quartz (4 gp). 1 Masterwork Common Melee.
Adrex Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 130 gp.
Katherine Burton, Female Human [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she dresses well, typically a more casual-formal manner. She keeps her long red hair kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and her spouse's relatives view her with great suspicion
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 6 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
