Bendoo Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is brown and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Bendoo was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She wants revenge against dire rats.
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Poor, Enemies. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 pp. 1 Masterwork Common Melee.
Norsko Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was always a brilliant, if unscrupulous mind. Norsko liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Seere Trust, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light black in addition to tight pants. Her long red hair is drawn into a two foot long braid. Her eyes are a pleasant black.
Personality: Seere is depressed about a lot of things. She tends to be a nihilist. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seere grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seere. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants to raise her children well; and to reunite with her absent mother
Flaws: Depressed, Forgetful. Bonds: Attractive, Rich, Criminal record, Family. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 3 (-4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Quilla Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears baggy blue pantaloons and a black scarf. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her brown unseeing eyes seem to look past you.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Further she is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Quilla studied abroad. Brilliant and gifted she never wanted to apply herself. She now spends her time doing works of charity.
Motivation: She is terrified, and will act out of fear; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist, Gifted. Flaws: Disease, Addict. Bonds: Attractive. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 40 gp.
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