Oskar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair and beard is wavy and long. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oskar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oskar. He used his abilities to trick people and travel the world for free.
Motivation: He has passion for adventuring and risk; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Gifted. Bonds: Nature, Criminal record, Adventurer. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Symma Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She is wearing colorful clothing, dressed as a Soapmaker. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She enjoys reading and quiet.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 2 years later her spouse died after the birth of her son. Heartbroken, Symma never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: A deep hatred of dire rats; and revenge
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Military, In love, Enemies. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Gilbert Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple yellow robe with brown stripes complete with hood. His chestnut hair is singed and shortened. His gray eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Miller. He became a Miller soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Hadwisa Paxton, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'10" and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her spear. She has slicked back black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She enjoys reading and quiet.
History: Hadwisa was born in the north. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Bellfounder soon after.
Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and expand her business
Ideals: Optimist, Logical, Persistence. Bonds: Job. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Amethyst (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!