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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Myria Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears silk and lounges about seductively, and her gloved hand is found clutching a trident. She keeps her long golden hair kept up in a rat tail. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a great chef.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 18th year, her parents were killed by a giants raid, leaving Myria alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.

Motivation: Many giants want her driven away.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Myria Hogcollar, Female Halfling Bard 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)5 (-3) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 sp. Red garnet (60 gp).


Social Check DCs


Helen Kent, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She is bristling with hidden weapons, mostly sais and sickles. With bright brown hair. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Helen embodies much of what other species detest in the Humans. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her father. Helen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Helen decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Helen Kent, Female Human Expert 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)5 (-3) 11 (+0)4 (-3)
Skills Intimidation -1, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Hugh Gracey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He is bald on top and has large golden tufts of hair around his ears. His green eyes dart from person to person.

Personality: Calm and collected, he is a well trained Junk Dealer. He is obsessed with a lost civilization.

History: Hugh was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Hugh Gracey, Male Human Expert 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Artin Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is renowned for her bright grey dresses and hats. She keeps her silver hair in a pixie cut. Her fierce brown eyes like to dwell on things.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born to a pair of adventurers, Artin grew up listening to her mother's many stories. Artin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better world.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she's looking for her big break

Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Artin Steelfist, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)6 (-2) 5 (-3)3 (-4)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 700 sp.


Social Check DCs

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