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NPC Generator

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Advanced [show]


Jade Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has moderate length red fur. Her thin eyebrows rest above her beady amber eyes.

Personality: She is almost excessively polite to everyone, even when angry. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent mother.

Flaws: Ugly, Shy, Addict, Disease. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Jade Of Ivory, Female Tabaxi Adept 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)10 (+0) 8 (-1)9 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. 1 Hourglass.


Social Check DCs


Diesa Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her eyes are green and catlike.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Diesa was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: To be a Bather again; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Nature, Rich. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diesa Holderhek, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Breastplate.


Social Check DCs


Nissa Turen, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her long white hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: Aggressive, abrasive, and angry, Nissa embodies much of what other species detest in the Gnomes. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Nissa Turen, Female Gnome Aristocrat 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 5 (-3)14 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Mumpena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a cross on it. Her auburn hair is slicked back into a classic pompadour. Her green eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Herbalist job and began her own company from there.

Motivation: To pay off her debts; and further expansion of business

Flaws: Secretive. Bonds: Enemies, Nature, Job, Debt. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Mumpena Tarkelby, Female Gnome Monk 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)11 (+0) 7 (-2)8 (-1)
Skills Religion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs

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