Diesa Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is auburn and curly. Her blue eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Diesa was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She became a Armorer soon after.
Motivation: Wants to open a new tavern.
Flaws: Secretive, Antagonistic, Racist. Bonds: Mentor, Job. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Hoglik Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Hoglik will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Hoglik was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hoglik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hoglik. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Elegant Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Elegant hails from a village terrorized by giants. In his 17th year, his parents were killed by a giants raid, leaving Elegant alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against giants.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Glim Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He receives visions of the future at random moments
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to raise his children well.
Ideals: Fighting, Gifted, Artistic. Bonds: Criminal record, Family. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
