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NPC Generator

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Advanced [show]


Everard Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly nunchakus and sickles. His long silver hair reaches down to his waist. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Everard Runghold, Male Half-Elf Druid 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 6 (-2)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. Golden pearl (100 gp).


Social Check DCs


Drogo Spaulding, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears many layers of old clothing at all times. His long black hair reaches down to his waist. His eyes are likewise violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Ugly, Shy, Mundane. Bonds: Poor, Job, Military. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Drogo Spaulding, Male Human Adept 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)5 (-3) 12 (+1)13 (+1)
Skills Arcana -1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp. A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his greatsword always slung over his shoulder. He wears his blonde hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Nicholas Garrick, Male Human Warlock 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)13 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp.


Social Check DCs


Bathin Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His dark red hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Bathin Rise, Male Tiefling Bard 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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