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NPC Generator

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Advanced [show]


Ahrim Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Animal Trainer, who enjoyed hunting, Ahrim was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Ahrim Terror, Male Tiefling Warrior 2
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean brown cloak covering his clean studded leather. His black fur is matted, messy, and big. His green eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Religious, Rich. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Lone In Woods, Male Tabaxi Barbarian 2
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)9 (-1) 8 (-1)11 (+0)
Skills History +1, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 240 gp. 1 Darkwood Buckler.


Social Check DCs


Moon Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman has a large pastel mantle and cape that has been intricately interwoven into her violet robe and is in decent physical shape. Her white fur is lengthy and is close to two feet long. This green eyed westerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born at the edge of vast forest. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new unemployed responsibilities is difficult

Flaws: Shy, Hedonist. Bonds: Nature, Job, Military. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Moon Paws, Female Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 130 gp.


Social Check DCs


Ulfgar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Mentor. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Ulfgar Holderhek, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 220 gp. 1 Everburning torch.


Social Check DCs

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