Baelitae Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a colorful flower in her chestnut hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She believes the world needs to unite to get rid of gnolls once and for all.
History: Baelitae hails from a village terrorized by gnolls. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she wants to meet her childhood hero
Ideals: Athletic. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 7 (-2) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1800 sp.
Nemeia Terror, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is kept up in a ponytail inside a broad hat. Her gold eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly, Insomniac, Disease. Bonds: Family. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Eggren Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fancy green dress. Her crest is short and gold. Her red eyes are passionate and lively.
Personality: While she acts the brute, she is far gentler than she would appear. She is afraid of women and trembles around them
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eggren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Smoky quartz (60 gp). Carnelian (60 gp).
Warryn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'5" and is typically in his Butcher uniform. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.
History: The child of a Map Maker, who enjoyed hunting, Warryn was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Butcher for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
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