Barendd Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Brewer. His white hair is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the south. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: He's looking for his big break; and doesn't want to be a brewer and was forced into it by his family
Ideals: Philantrophist, Justice. Bonds: Immigrant, Adventurer, Family. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
Sarah Rayden, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case, and a wedding ring on her left hand. She has moderate length blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Glassblower, Sarah learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She became a Glassblower soon after.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Professionalism, Logical. Bonds: In love, Job, Nature. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Margery Carlyle, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Priest business at a young age. A gifted student she started as a Animal Trainer, but she got bored and became a Priest. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Disciplined. Flaws: Insomniac, Hedonist. Bonds: Adventurer, Job. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp.
Willow High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many green ritualistic tattoos. She wears a fancy white dress. Her hair is silver, silky, and of moderate length. Her amber eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has all her life been fascinated with singing.
History: Born in the east to a Locksmith, Willow learned a great deal about her mother's area of expertise. In her youth she was a Slave Trader, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has achieved small success as a Locksmith.
Motivation: Further expansion of business; and regain custody of her son
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
