Right-Handed In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears rags and sports a simple walking cane. She wears her cinnamon fur up. Her eyes are amber and catlike.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up sai and armor she uses now. She left for the north, certain she would find work there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is a bit of a kleptomaniac
Ideals: Logical. Flaws: Greedy. Bonds: Poor, Criminal record, Immigrant, Nature. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp.
Himo Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Mercenary does. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west his family was never financially stable. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Adventurer, Poor. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 18 (+4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Infernal, Terran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp.
Sindri Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries scythes. His black hair is singed and shortened. His blue eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up scythe and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Cook
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 700 sp. 1 Masterwork studded leather.
Great On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a robe, a symbol of strength around her neck, and a nunchaku on her belt. She wears her orange fur up. Her green unseeing eyes seem to look past you.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Great was left her mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable, Optimist. Flaws: Disease. Bonds: Military. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp.
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