Diesa Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her white robe. She has dyed her greying white hair a little too much giving a sharp white color. She tend to wears goggles to shield her eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She takes great joy in being the best Bather in town.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diesa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Philantrophist, Fighting. Bonds: Job, Attractive, Military. Occupation: Bather
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 190 gp.
Emmeline Kendal, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a grey feathered hat and grey clothes. She wears a feathered hat to cover her moderate length red hair. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Emmeline was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Emmeline and her spouse have recently divorced.
Motivation: Revenge; and her spouse's relatives view her with great suspicion
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Jade (120 gp). 1 Darkwood Buckler.
Eida Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She typically wears white cloth garments or leather armor, marred by teas. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Money/treasure; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1200 sp. 1 Masterwork Common Melee.
Kathra Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She wears a brown vest and prefers grey and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a kukri. Her hair is cut close to her head. She has a tattooed face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!