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NPC Generator

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Advanced [show]


Glûk Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long silver hair reaches down to his waist. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Glûk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Glûk studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Gifted. Flaws: Ugly, Antagonistic. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Glûk Reed, Male Half-Orc Ranger 1
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp.


Social Check DCs


Marastyr Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a brown vest and prefers pastel and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her white hair up in a very large beehive style do. She has blue eyes and a brown hat with a pastel feather.

Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Marastyr is combative with any and all who dare try her patience in the slightest.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Interpreter again; and she'd like to take her coworkers down a peg

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Marastyr Aranore, Female Dwarf Druid 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chalcedony (20 gp).


Social Check DCs


Rohesia Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a perfectly clean shirt and pair of pants. With bright auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Flattery will make her almost putty in your hands.

History: She was born at the edge of vast island. Rohesia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now spends her time doing works of charity.

Motivation: A rival would like her out of the picture; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Rohesia Ariessus, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 17 (+3)10 (+0)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Therlin Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She wears her brown hair up. Her blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born at the edge of vast desert. Brilliant and gifted she never wanted to apply herself. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and her religion dominates her actions

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Nature, Religious. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Therlin Battlehammer, Female Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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