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NPC Generator

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Advanced [show]


Elaim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: Elaim is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Armorer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Rich, Job. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Elaim Orcfoe, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Cressel Failure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports black clothing, slightly heavier than average wear. His brown hair, when down, is lengthy. His black eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 4 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Cressel Failure, Male Tiefling Rogue 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Harriet Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a red vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her red boots flare out at the collars. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are brown.

Personality: Harriet wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She desires power and/or immortality; and she has money and likes to spend it

Ideals: Disciplined. Bonds: Rich, Criminal record, Adventurer. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Harriet Littlefoot, Female Halfling Adept 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +0
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Vepar Violence, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. Her hair is white, silky, and of moderate length. Her black eyes peer out from beneath her feathered black hat.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vepar. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Vepar Violence, Female Tiefling Monk 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp.


Social Check DCs

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