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NPC Generator

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Advanced [show]


Hugolina Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She prefers to wear violet clothing when she does not wear armor. With bright red hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She dislikes all the random violence that takes place in the south. Hugolina is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and her relatives are trying to arrange a marriage

Ideals: Pacifist, Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Family. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugolina Koehlanna, Female Half-Elf Cleric 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Spring Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hand crossbow. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Spring was born with his mother's beautiful face. Through the years after Spring was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Spring's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: Revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Spring Of Claws, Male Tabaxi Ranger 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 8 (-1)6 (-2)
Skills Intimidation +0, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Darkwood Buckler.


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears tight fitting clothing which further accentuates his frame. He has moderate length yellow fur. He has copper eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dynamic is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Barber, but he got bored and became a Locksmith. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Justice. Flaws: Antagonistic, Mundane, Racist. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Commoner 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. 1 Buckler.


Social Check DCs


Thorpe Underbough, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Seamstress business at a young age. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Thorpe Underbough, Male Halfling Warlock 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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