Hugolina Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Beneath her clothing is a huge mess of scar tissue. Her white hair is knotted and matted. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a necromancer, Hugolina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and retire the richest woman in the north
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Slave, Attractive, Mentor. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 90 gp.
Griselda Clapham, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. She wears her golden hair up in a very large beehive style do. Her eyes are amber and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's also a talented Mason, but doesn't like to broadcast it.
Motivation: Money/treasure; and she is unsatisfied with her job
Flaws: Ugly, Shy. Bonds: Rich, Military, Religious, Job. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp. Pink pearl (150 gp).
Marastyr Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in a clean brown cloak covering her clean studded leather. She sports black long hair. Her fierce gray eyes like to dwell on things.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She can't help but pocket interesting objects she comes across
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: Someone believes her a fraud; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Criminal record, Adventurer, Enemies. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 320 gp. 1 Half-Plate.
Bernard Branson, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a long golden beard with little hanging trinkets. His blue eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Antagonistic, Insane. Bonds: Immigrant, Job. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 150 gp.
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