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NPC Generator

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Advanced [show]


Unvera Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her black hair well, parting it to the left. Her green eyes peer out from beneath her small blue hat.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to make almost anything out of random pieces of junk.

History: She was born in the east, but her parents moved at a very young age to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. She inherited the family business which she has now maintained for 2 years.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Unvera Raulnor, Female Gnome Expert 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Insight +1, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Draconic
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2

Possessions: Blue quartz (16 gp).


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural elven artifacts is his passion

Ideals: Impeccable, Artistic. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Spalding, Male Human Rogue 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with green highlights, and long brown pants that bunch up around his shoes. He is portly but not overly obese. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Engraver, Oblar learned a great deal about his mother's area of expertise. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Insane. Bonds: Job, Family. Occupation: Engraver

Voice: American accent

Attributes [hide]

Oblar Greenleaf, Male Halfling Adept 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)9 (-1) 12 (+1)9 (-1)
Skills Athletics +0, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Raam Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: The child of a Carpenter, who enjoyed hunting, Raam was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the east; and to protect his home

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Guardian, Nature. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raam Blessing, Male Tiefling Warrior 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)8 (-1) 6 (-2)12 (+1)
Skills Arcana +1, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 140 gp. Large well-done wool tapestry (600 gp). 3 Thunderstones.


Social Check DCs

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