Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. His fur is white and very short. His yellow eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was raised in a desert tribe. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: To be a Jeweler again.
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Nature, Job. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. Red spinel (150 gp). White pearl (150 gp). Freshwater pearl (9 gp).
Shax Blur, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an entirely green suit with tan socks and a vest with buckled shoes. Her white hair is drawn into a tight pony tail with a card scrunchie. She is baby faced.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shax is combative with any and all who dare try her patience in the slightest.
History: Shax was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to her current location. She became a Layabout soon after.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Masterwork Common Melee.
Sannl Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing a long, brown, dusty cloak. Her long black hair reaches down to her waist. Her eyes are gray and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a criminal king-pin and mafia family Through the years after Sannl was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Sannl's mother didn't care for her much, and the feeling was mutual. She was granted divine powers by her dying brother.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a server and was forced into it by her family
Ideals: Gifted. Flaws: Secretive, Antagonistic. Bonds: Criminal record, Family. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Red spinel (50 gp). Red garnet (50 gp). Amber (50 gp).
Jane Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing colorful clothing, dressed as a Detective. She wears her red hair up. She is very pretty but has cold, dead eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a criminal king-pin and mafia family While studying, she fell in love. They married and had a daughter. Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their daughter. She worked as a Detective, and she later adopted a second daughter.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Flaws: Secretive. Bonds: Attractive, Criminal record, In love, Family. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
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