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NPC Generator

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Advanced [show]


Gurdis Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears a grey coat over a pastel low-cut shirt, and a broad hat upon her head. Her hair is brown and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Animals are drawn to her, and she is able to talk to them.

History: She was born at the edge of vast island. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Nature, Job. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Gurdis Ironfist, Female Dwarf Warrior 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 50 gp. Jade (90 gp). 1 Superior lock.


Social Check DCs


Enidda Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her golden hair up. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Assassin father left her crippled. Since then, she has sought to make the best of life.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Enidda Daergel, Female Gnome Paladin 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Sannl Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears clothing that is held on in multiple layers but all of it is in poor condition, marred by beers. Her hair is always cut to a buzz. Her eyes are gray and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has dedicated herself to building a better world.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Sannl Silveraxe, Female Dwarf Barbarian 3
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


William Garcia, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his yellow robe and has his whip always slung over his shoulder. His chestnut hair is kept up in a ponytail inside a small hat. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac

Flaws: Shy, Impulsive. Bonds: Poor, Nature. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

William Garcia, Male Half-Elf Wizard 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)6 (-2) 9 (-1)10 (+0)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Banded mail.


Social Check DCs

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