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NPC Generator

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Advanced [show]


Feng Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a slight overbite and is overall scrawny. He has a long auburn beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 3 years old his parents immigrated from the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 6 years.

Motivation: Retire the richest man in the west; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Immigrant, Mentor. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Feng Dayton, Male Half-Orc Adept 1
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)8 (-1) 11 (+0)7 (-2)
Skills Deception +0, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. White pearl (50 gp).


Social Check DCs


Theobald Springfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He wears a top hat to cover his moderate length auburn hair. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Scribe, who enjoyed hunting, Theobald was taken on many hunting expeditions. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Theobald began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Theobald Springfield, Male Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his tan robe. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his broad white hat.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: His father raised him in a mountain cabin. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety.

Ideals: Professionalism. Flaws: Ugly, Insane, Fearful. Bonds: Nature. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Wizard 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)4 (-3) 9 (-1)14 (+2)
Skills Athletics +0, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Oskar is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted, Logical. Flaws: Depressed, Antagonistic. Bonds: Rich, Attractive. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Oskar Aranore, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs

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