Xanaphia Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a long, blue, dusty cloak. She has shaved her head bald. Her green eyes are slightly larger than normal.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. A true patriot, Xanaphia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born into a rich family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp. Jasper (60 gp).
Skamos Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Apothecary business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He struck the Apothecary job and began his own company from there.
Motivation: To be a Stylist again.
Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: Just what you see.
Warryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue tunic with green highlights, and long grey pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His auburn hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Bather, who enjoyed hunting, Warryn was taken on many hunting expeditions. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer, Nature. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 140 gp. Azurite (9 gp). 1 Masterwork Common Ranged Weapon.
Morg Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and golden. His eyes, though not visible through his cowl, are amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered
History: Morg was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 200 sp.
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