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NPC Generator

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Advanced [show]


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the south. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants nothing more than to rejoin the army

Flaws: Secretive, Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Aura On the Water, Female Tabaxi Commoner 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 6 (-2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Arava Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears just a green suit. She has wavy black crest. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily eccentric. She also has developed a complete distrust of the Bather profession.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Arava took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Shoemaker.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Arava Daardendrian, Female Dragonborn Ranger 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 7 (-2)12 (+1) 11 (+0)6 (-2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Caeldrim Garcia, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His blonde hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Born to a Painter, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Persistence. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Caeldrim Garcia, Male Half-Elf Expert 2
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)16 (+3) 6 (-2)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven, Druidic, Ignan, Halfling
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 220 gp. 1 Half-Plate.


Social Check DCs


Aelar Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with small hat. His brown hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aelar took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's in love; and wants his loneliness to end

Ideals: Gifted. Flaws: Disease. Bonds: Family, Nature, Has a crush. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Aelar Markum, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs

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