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NPC Generator

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Lvl.
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Advanced [show]


Trey Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Dilettante in town.

History: He was born a particularly ugly child, much to the horror of his parents. Trey was born on a far southern forest where he grew up under the tutelage of his father, an expert Dilettante. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Trey Devore, Male Half-Elf Aristocrat 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 8 (-1)8 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 2000 cp. Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Eberk Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.

Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Eberk Ungart, Male Dwarf Warrior 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 9 (-1)12 (+1) 9 (-1)9 (-1)
Skills Athletics -2, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Lance Berkeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Lance hails from a village terrorized by gnolls. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Criminal record. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Lance Berkeley, Male Human Rogue 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)8 (-1) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Eloise Ansley, Female Human [Permalink]

Personal [hide]

Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her red hair is matted, messy, and big. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is lazy, self-centered, vain, and jealous.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a illithids raid, leaving Eloise alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Eloise was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Religious, Enemies. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Eloise Ansley, Female Human Ranger 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 12 (+1)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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