Millicent Yardley, Female Human [Permalink]
Personal [hide]
Description: Standing 5'8", this woman is well dressed, but even with her fine clothing she looks run-down. With wild red hair. She has blue eyes and a grey hat with a green feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a criminal king-pin and mafia family Her mother was a mechanic, and taught her how to fix just about anything. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and someone believes her a fraud
Ideals: Joker, Logical, Persistence. Bonds: Criminal record, Enemies. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. 1 Magnifying glass.
Enidda Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and a wedding ring on her left hand. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born on a small isolated farm. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Impulsive. Bonds: In love, Nature, Rich, Job. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 pp.
Falkrunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a Stetson hat to cover her moderate length white hair. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Falkrunn grew up listening to her mother's many stories. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Nim Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple blue robe with white stripes complete with hood. He has a moderate pudge and is not very fit. His chestnut hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Nim wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: When he was but 8 years old his parents immigrated from the south. A freak accident while working with his Sculptor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp. Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
