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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has red hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. Dondon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dondon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Military, Criminal record. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Dondon Tealeaf, Male Halfling Expert 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)9 (-1) 6 (-2)4 (-3)
Skills Animal Handling +0, Nature +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Beatrice Merton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She has styled her auburn hair well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.

Personality: She never swears and excessively uses polite adverbs when speaking. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new masseuse responsibilities is difficult

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Beatrice Merton, Female Human Fighter 2
Medium (4'7") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 11 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 280 gp.


Social Check DCs


Matilda Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. Her red hair is thinning but still full. Her eyes are violet and she is always smoking a pipe.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She comes from a rich northern family. Matilda was born on a far northern island where she grew up under the tutelage of her mother, an expert Blacksmith. She now travels the world, in search of power and loot.

Motivation: An old rival family wants her found; and meet up once more with her childhood friend

Bonds: Guardian, Rich, Immigrant, Adventurer, Family. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Matilda Fidget, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)7 (-2) 9 (-1)7 (-2)
Skills Arcana +0, Religion +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. Alexandrite (200 gp).


Social Check DCs


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. His bronze crest is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Family. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Expert 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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