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NPC Generator

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Advanced [show]


Heian Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is heavily combed to the right. He is baby faced.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and he seems to be bored by most things

Flaws: Addict, Disease. Bonds: Attractive, Immigrant, Guardian. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Heian Amastacia, Male Elf Sorcerer 2
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 220 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He keeps his long beige fur kept up in a rat tail. His copper eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: He was raised in a plains tribe. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Guardian, Nature. Occupation: Miller

Voice: Whispers

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Commoner 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)7 (-2) 11 (+0)13 (+1)
Skills Insight +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 210 gp. 1 Half-Plate.


Social Check DCs


Quick On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Quick's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Quick On the Water, Male Tabaxi Barbarian 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp. 1 Darkwood Buckler.


Social Check DCs


Drusilia Dmitriyev, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has a large violet mantle and cape that has been intricately interwoven into her brown robe. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Drusilia is combative with any and all who dare try her patience in the slightest.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic, Justice. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Drusilia Dmitriyev, Female Half-Elf Rogue 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 pp. Silver comb with moonstones (300 gp).


Social Check DCs

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