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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Blakely, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She very much looks the part of a Bather. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Heather took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better trade route.

Motivation: Retire the richest woman in the north; and to reunite with her old friends

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Heather Blakely, Female Human Warrior 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Mara Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears silk and lounges about seductively. She is an epitome of beauty. Her auburn hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born at the edge of vast plains. Over the years she perfected her riding and shooting skills. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Insomniac, Shy. Bonds: Attractive, Enemies, Nature. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Mara Caerdonel, Female Elf Wizard 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 4 (-3)8 (-1) 13 (+1)14 (+2)
Skills Athletics +0, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Rangrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears a feathered hat to cover his moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: Rangrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Healer father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Rangrim Battlehammer, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 6 (-2)7 (-2)
Skills Athletics +1, Deception +0
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 4 Antitoxin.


Social Check DCs


Thar Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white cloak. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.

History: Thar lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his sister to traveling adventurers; and he is a bit of a kleptomaniac

Ideals: Gifted, Justice. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Thar Abram, Male Half-Orc Druid 2
Medium (6'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)9 (-1) 6 (-2)15 (+2)
Skills Religion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp.


Social Check DCs

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