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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Walpole, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She sports white long hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her mother and her sister before her, after school she went straight into learning to become a Mercenary. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and further expansion of business

Bonds: Adventurer, Attractive, Has a crush, Immigrant, Job. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Mary Walpole, Female Human Commoner 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Williamina Wilberforce, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her deerstalker hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She plays an instrument quite well.

History: Williamina was born in the west. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Brewer for the past few years.

Motivation: To be a Gardener again; and nothing but the best is good enough for her

Ideals: Impeccable, Artistic, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Williamina Wilberforce, Female Human Commoner 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)5 (-3) 8 (-1)13 (+1)
Skills Insight +1, Investigation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Diesa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is cut close to her head. Her fierce gray eyes like to dwell on things.

Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 4 years old her parents immigrated from the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a crush on the local Performer; and she is wracked by social anxiety

Flaws: Fearful, Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Diesa Dankil, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 290 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His hair is golden and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Brewer.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Insomniac, Disease. Bonds: Job. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Jocelyn Gladstone, Male Human Paladin 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 4 (-3)10 (+0) 8 (-1)8 (-1)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Banded mail.


Social Check DCs

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