Right-Handed Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She has wavy yellow fur. She wears large thick round spectacles.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is a great chef.
History: The child of eastern immigrants she idolized her father. Right-Handed liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Brown-green garnet (50 gp).
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a brown tunic with grey highlights, and long yellow pants that bunch up around her shoes. She is muscular with a powerful set of arms. She keeps her lavender fur in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Fortune-teller, who enjoyed hunting, Dagger was taken on many hunting expeditions. Dagger liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Optimist. Flaws: Greedy. Bonds: Nature, Immigrant, Enemies. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 80 gp. Onyx (70 gp).
Werydd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her nunchaku. She has dyed her greying brown hair a little too much giving a sharp brown color. Her blue unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She is skeptical of what others tell her and is slow to trust.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Werydd has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help
Ideals: Athletic. Flaws: Disease, Impulsive, Shy. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1000 cp.
Meena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries a battered bastard sword and tarnished monstrous two handed axe as well. She wears her auburn hair down. Her eyes are blue and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Sold as a small child to a brothel owner, Meena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Shepherd and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family, Mentor. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Melee.
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