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NPC Generator

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Advanced [show]


Serpent Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He keeps his long lavender fur kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He is calm most of the time but flees social interaction. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 8 years old his parents immigrated from the east. A gifted student he started as a Mercenary, but he got bored and became a Healer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and to be a mercenary again

Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Serpent Blossom, Male Tabaxi Bard 2
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 390 gp.


Social Check DCs


Shane Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'1" western man, he sports yellow clothing, slightly heavier than average wear. His hair is golden and curly. His eyes are gray and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: The child of a Fisher, who enjoyed hunting, Shane was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Connors, Male Half-Elf Commoner 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)13 (+1) 6 (-2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp. Chrysoberyl (100 gp). 1 Breastplate.


Social Check DCs


Eran Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear white clothing when she does not wear armor. She wears her golden hair down. She has violet eyes and a white hat with a pastel feather.

Personality: Calm and collected, she is a well trained Crown-heir. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: When she was but 7 years old her parents immigrated from the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She left for the south, certain she would find work there.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and meet up once more with her childhood friend

Flaws: Shy, PTSD. Bonds: Job, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Eran Jamjar, Female Halfling Fighter 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Matilda Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She is portly but not overly obese. She has dyed her greying brown hair a little too much giving a sharp brown color. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Matilda was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Matilda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Matilda. She has dedicated herself to building a better trade route.

Motivation: She has comitted a past crime that haunts her to this day; and she is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Criminal record, Family, Adventurer. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Matilda Hackney, Female Human Warrior 2
Medium (5'0") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)9 (-1) 9 (-1)7 (-2)
Skills Acrobatics +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1

Possessions: 380 gp. 1 Backpack.


Social Check DCs

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