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NPC Generator

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Advanced [show]


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has styled his red hair well, parting it to the right. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Merchant, his mother struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family.

Flaws: Ugly. Bonds: Enemies, Family, Poor, Nature. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Windsor, Male Human Druid 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +2, History +4
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Eye agate (15 gp). 2 Antitoxin.


Social Check DCs


Tarak Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His black hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a giants raid, leaving Tarak alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Tarak Dalton, Male Half-Orc Rogue 1
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)12 (+1) 6 (-2)10 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Entrepeneur, Extrovert. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Richard Marston, Male Human Paladin 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. Jet (110 gp).


Social Check DCs


Millicent Graham, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her falchion. She keeps her long golden hair kept up in a rat tail. She has brown eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic, Shy. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Millicent Graham, Female Human Sorcerer 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1800 sp. 1 Darkwood Buckler.


Social Check DCs

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