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NPC Generator

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Advanced [show]


Meena Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a tan coat over a grey low-cut shirt, and a small hat upon her head. Her skin is also unnaturally pale. Her chestnut hair is matted, messy, and big. Her face is scarred and worn.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Meena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Unemployed for the past few years.

Motivation: To be a Assassin again; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Meena Bafflestone, Female Gnome Bard 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Alexandrite (200 gp).


Social Check DCs


Althaea Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan Stetson hat and tan clothes. She is bristling with hidden weapons, mostly bastard swords and kukris. Her hair is white, silky, and of moderate length. Her fierce green eyes like to dwell on things.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of northern immigrants she idolized her father. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has set out to sabotage the competition.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Criminal record, Attractive, Immigrant, Job. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Althaea Ariessus, Female Elf Monk 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 8 (-1)10 (+0) 9 (-1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Leaf Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has yellow fur. This yellow eyed easterner is not easily forgotten.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a white middle class family as the only child. Her father was very strict, and drilled into her lessons on being the perfect lady. She now owns her own business.

Motivation: To clean up the streets; and balancing her hectic life and new mayor responsibilities is difficult

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Job, Guardian. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Leaf Grass, Female Tabaxi Bard 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 60 gp. Moss agate (5 gp).


Social Check DCs


Falkrunn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear grey tank tops with brown skirt. Her white hair is long and unkept. Her eyes are likewise amber.

Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Falkrunn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. When Falkrunn reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and she feels kind of lost in life

Flaws: Ugly, Disease, Depressed. Bonds: Military. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Falkrunn Morigak, Female Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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