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NPC Generator

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Advanced [show]


Melech Patience, Male Tiefling [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black hair is smooth and relatively long. His thin eyebrows rest above his beady black eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Rich, Slave, Nature. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Melech Patience, Male Tiefling Aristocrat 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Wrenn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a blue shirt with thin green vertical stripes and brown pants. With bright silver hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich southern family. When Wrenn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist. Bonds: Immigrant, Rich, Military, Debt. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Wrenn Oomtrowl, Male Gnome Adept 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs


Aramil Aloro, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and black. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Insomniac, Secretive. Bonds: Immigrant, Job, Religious. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Aramil Aloro, Male Elf Bard 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 8
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 3 (-4)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +0, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Coral (60 gp). Hematite (14 gp).


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries nunchakus. He keeps his long beige fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Shifting In the Wind, Male Tabaxi Cleric 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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