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NPC Generator

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Advanced [show]


Orla Dunben, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a blue armored body suit, with a simple white line shooting up and back down. Her silver hair is well kept. Her eyes are blue.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. A true patriot, Orla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Orla was born in the south. At a young age she loved to build and create. She was taken from her home at a very young age. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Persistence. Flaws: Ugly. Bonds: Military, Slave. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Orla Dunben, Female Gnome Druid 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)8 (-1) 8 (-1)11 (+0)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orsik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has a long auburn beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Dyer, who enjoyed hunting, Orsik was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and to be a dyer again

Flaws: Disease, Secretive. Bonds: Poor, Criminal record, Nature, Job. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Orsik Ungart, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Darkwood Buckler.


Social Check DCs


Donaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His gold crest is braided into rings. His eyes are likewise gold.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Donaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Military, Rich. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Donaar Vangdondalor, Male Dragonborn Adept 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)9 (-1) 6 (-2)8 (-1)
Skills Insight +0, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His red fur is kept up in a ponytail inside a wide-brimmed hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his father's forge. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Bonds: Attractive, Military, Poor, Job. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Cask Running, Male Tabaxi Fighter 2
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 5 (-3)15 (+2)
Skills Athletics +3, Medicine -1
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp.


Social Check DCs

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