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NPC Generator

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Advanced [show]


Gunter Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and blue tie. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Laborer, Gunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and wants a kiss

Ideals: Joker. Bonds: Job, Criminal record, Has a crush. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Ramsay, Male Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)6 (-2) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Nicholas Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Nicholas Badger, Male Human Adept 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)4 (-3) 11 (+0)8 (-1)
Skills Investigation -1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp.


Social Check DCs


Jasmine Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. Her chestnut hair is braided into rings. Her fierce violet eyes like to dwell on things.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of a Ploughman, who enjoyed hunting, Jasmine was taken on many hunting expeditions. When Jasmine reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content; and she feels threatened by others

Flaws: Antagonistic, Fearful, Mundane. Bonds: Nature, Military. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Jasmine Jamjar, Female Halfling Paladin 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)5 (-3) 11 (+0)7 (-2)
Skills Acrobatics +0, Nature -1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear, and he perpetually has his shortbow ready. His gray fur is singed and shortened. His blue eyes dart from person to person to random spaces in the air.

Personality: Lone is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Enemies, Rich. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Lone In the Wind, Male Tabaxi Monk 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)15 (+2) 5 (-3)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 7
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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